With 12 lives for two, players must fight to gain points from each kill. The containers of life are boulders freely moved by characters in the arena and used for throwing. In melee the characters interact using their muscles and initiate aimed hits. Having exhausted all containers, the game enters the final stage, where the victorious player takes the points earned.
- Procedural placement of arena
- Interaction with environments
- Procedural melee attacks
- QUICK - duel with a random opponent (season points)
- FRIENDLY - invite an opponent for training from your friends list